Note: this is definitely going to be heavily edited throughout the Contest prior to the deadline. It's just starting off with responses built on Tethys's QOTDs!
Without a doubt, the first response of the Triple-Seat to such a fascinating discovery as an ancient ruin such as this is to call upon the local-most representative reporting to the Āsrōīh (priestly council) to examine its architectural trappings for signs of divine connections to the Vestige or to the heresies of yesteryear. Regardless of the results, a team would quickly be put together to explore the ancient building led by one or more of the Vestigal Theurgists. Depending on the size of the ruin and its location within the territories of the empires, it may be quickly brought to the notice of the highest echelons of the Āsrōīh and Musalu the Thrice-Hallowed.
Upon deciphering the murals at the site, a consultation of faith would take place among those on the exploration team. The lead theurgist would, after magickal communion with a Voice of the Āsrōīh, go through the strange doorway, protected as best they could be by their invocations and those spared to them by the Voice, with a simple mission to investigate and report back the immediate surroundings past the threshold.
Once discovering the vast desert and its many riches and returning unharmed, the expedition would be extensively questioned on the extent of their travels in this newly realized realm by an Extraordinary Session of the Āsrōīh; indeed, as soon as word began to spread to the priestly council, a larger expeditionary force of even finer theurgists than those perhaps available at the strictly local level would be raised and sent forth to secure the ruin in the name of the Triple-Seat against any local political tribalists or adventurists. The Tripartite Golem himself, deeply intrigued and claiming the newly discovered realm's reveal as a divine revelation of the Vestige and gift upon the peoples of Guhrayen, would personally appoint a Voice to lead the Āsrōīh while he departed to lead the outpost's establishment.
In the early days of the outpost's construction, Musalu would lead hosts of gemshapers, craftspeople, architects, theurgists, merchants, and scribes into this promising new realm in order to identify a site for construction. Simple tents and caravans would meander throughout the first claimed territories as feats of divine magick would slowly transform a portion of the desert into a sacred domain of the Vestige. The sands would become glassy and take on shades of colour-pink beneath and between the first residential workshops, horticultural gardens, and clerical pavillions, that sprouted up among the construction efforts under Musalu's oversight.
tethys_13;60947028 wrote:Question of the Day:
Where we were up to, your nations had made the first steps towards building outposts in the Land of the Dead. However, not only do the sands wear away at even the toughest intruding vehicle, non-living things brought through the portal into the Land of the Dead seem to age at a rate of years every day. Only the resources found within the land seem resistant to this entropy.
What will your nation do - ignore this fact and continue constant replenishment through the portal, gather resources slowly but safely to build a solid foundation, spend the lives of workers to rapidly accelerate the mining and building process, or something completely different?
tethys_13;60973105 wrote:Question of the Day:
Where we were up to, your nations begun gathering resources to aid in the sustainability of your outpost in the Land of the Dead.
However, there are dangers in the desert, beyond the environment. Several of your nation's gathering teams are attacked by monsters known as Deathshroud, large mummified horrors with three avian legs, three clawed arms, three heads - one crocodile, one lion, one hippopotamus - and three tails, two of a scorpion and one from a monkey. They seem to appear from the sands at random with no nest or home colony to eliminate, and should enough of them notice your outpost, your people could be in great danger. How does your nation defend against the threat?
tethys_13;60994448 wrote:Question of the Day:
Where we left off, your nation's outpost in the strange desert realm was under threat from monsters and other dangers, which forced you to respond. Now, one of the agents from your nation has done something to offend the spirits of the desert, perhaps through the use of an excessively explosive weapon or the disrespecting of an ancient tomb. As you were warned on the doors to this realm, this will not stand, and that individual has been afflicted with a terrible and incurable curse. What will your nation do with this explorer, and to prevent others falling to the same fate?
tethys_13;61005914 wrote:Question of the Day:
We are back with our outposts in the wealth-filled but dangerous Land of the Dead. Last we left off, it was discovered that there seem to be rules of conduct to this land, and trying to dominate the landscape with excessive force and disrespect invokes severe sanctions from the watching spirits. Now, beyond the monsters and spirits, others have been spotted in this strange realm - interlopers like you, other nations seeking fortune in the sands. How will your nation interact with them?