In preparation for the abdication of Neo Kervoskia and subsequent coronation of Syberis, you get yourself dressed to the nines. They're giving a tour of the palace today. Not that you couldn't tour the palace on any day, but on this day in particular there are no guides, there is no supervision, no guards barring entrance to offices. The palace is just open for visitors to roam as they please. You don't know whose idea it was to just let ambassadors and citizens wander around the palace without supervision, but you're certainly not going to complain about it. You're more curious than you've ever been. What secrets would the glorious Osiran Palace be hiding?
RULES:
All you have to do is write what is in your room. Limit one room per post. You can't do anything that will affect any rooms before or after you (i.e. no making something impossible in the next room. You can bring puppies or items with you into the next room if you want, but you can't control how or if the next poster uses it). No double posting. No skipping rooms (we'll keep count). You can only move forward, can't revisit old rooms. Make sure that you start your post with the room number that you're in! (I'll start with the first floor).
First Room:
You stand outside of the palace for a moment and glance nervously around for a bit before you finally duck inside. It's quiet, still the morning time, and the crowds that you're sure will later cluster into the palace to tour on their own haven't arrived yet. It's strange to see the place so empty. A dull roar of guards, palace workers, and guests usually echoed off of the high ceilings and made the place feel more like a painting than a location. You stop to take a moment and take in the room around you. This room isn't what you're here for - every Osiran has visited the palace and knows this room well - but you feel compelled to appreciate it, as you always do. Great murals of Pharaohs past line the walls, not only of this era, but going back all the way to Orisis' first Pharoah, Zaolat. You run your hands along the hieroglyphs which tell their story and snort a little. Hieroglyphs were a fine aesthetic touch, you think, and perhaps a great way to put historians to work, since they're the only one who can read hieroglyphs anymore. You don't know what any of this says. You try to guess from the pictures, and wonder if the stories you imagined are any comparison to the real thing.
Shrugging, you walk toward the center of the room and superstitiously toss a Cash coin into the fountain. As you're walking by, you notice a piece of paper floating in the water and stoop down to pick it up. You open the soggy envelope and find 20 Cash inside of it. Sweet! That was a quick return. You stuff the bill in your pocket, only vaguely realizing that this probably belongs to someone, and march toward a familiar door leading into the interior of the palace. You hear hurried footsteps behind you and notice a palace worker pacing around the room, seeming preoccupied. You nod at her nervously, though she doesn't seem to notice, and make your way to the door, onto the next room.
